Requirements
Toolchain, libraries and per-platform prerequisites for compiling Phoenix Engine.
Building
Setup scripts, build commands per target, and the defines that change what gets compiled.
Project configuration
How project.hxp drives the build โ metadata, feature flags, compile defines, asset libraries and platform callbacks.
Running & debugging
Launching the game, debug keybinds, the in-game editors, logging and profiling.
Troubleshooting
Known build and runtime failures, and the fix for each.