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objects

Reusable display objects: Note, Character, Alphabet, health icons, dialogue boxes, menu items and the note splashes.

49 types in this package.

TypeKindExtendsSummary
AchievementPopupclassopenfl.display.Sprite—
Alignmentenum——
AlphabetclassFlxSpriteGroup—
AlphaCharacterclassFlxSprite—
AnimArraytypedef——
AttachedSpriteclassFlxSprite—
AttachedTextclassAlphabet—
BGSpriteclassFlxSprite—
BoyfriendclassCharacter—
CharacterclassFlxSprite—
CharacterFiletypedef——
CheckboxThingieclassFlxSprite—
ColorSwapclass——
ColorSwapShaderclassFlxFixedShader—
CreditsPopUpclassFlxSpriteGroup—
CustomSoundFrontEndclassSoundFrontEnd—
CustomSoundTrayclassFlxSoundTray—
DialogueAnimArraytypedef——
DialogueBoxclassFlxSpriteGroup—
DialogueBoxPsychclassFlxSpriteGroupTO DO: Clean code? Maybe? idk
DialogueCharacterclassFlxSprite—
DialogueCharacterFiletypedef——
DialogueFiletypedef——
DialogueLinetypedef——
EventNotetypedef——
FlxUIDropDownHeaderclassFlxUIGroupHeader for a FlxUIDropDownMenuCustom
FlxUIDropDownMenuCustomclassFlxUIGroup@author larsiusprime
FlxUIDropDownMenuDropDirectionenum——
HealthIconclassFlxSprite—
Lettertypedef——
MathToolsclass—don't need the whole lib lol
MenuCharacterclassFlxSprite—
MenuCharacterFiletypedef——
MenuItemclassFlxSprite—
NoteclassFlxSpriteThe note object used as a data structure to spawn and manage notes during gameplay.
NoteHelpersclass——
NoteSplashclassFlxSprite—
NoteSplashConfigtypedef——
NoteSplashDatatypedef——
NullVideoSpriteBackendclass—Stand-in for hxvlc.flixel.FlxVideoSprite when no backend exists.
PixelSplashShaderclassFlxFixedShader—
PixelSplashShaderRefclass——
PopupclassFlxSprite—
PromptclassMusicBeatSubstate—
SongHeadingtypedef——
StrumNoteclassFlxSprite—
TypedAlphabetclassAlphabet—
VideoSpriteclassFlxSpriteGroup—
VideoSpriteclassFlxSpriteGroup—