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states

Menu and flow states: title, main menu, story mode, freeplay, options entry, mods menu, credits, achievements, loading and the crash/error screen.

21 types in this package.

TypeKindExtendsSummary
AchievementsMenuStateclassMusicBeatState—
CreditsStateclassMusicBeatState—
ErrorStateclassMusicBeatState—
FlashingStateclassMusicBeatState—
FreeplayStateclassMusicBeatState—
InitStateclassFlxStateHandles initialization of variables when first opening the game.
LoadingStateclassMusicBeatState—
MainMenuStateclassMusicBeatState—
MenuButtonclassFlxSpriteGroup—
ModItemclassFlxSpriteGroup—
ModsMenuStateclassMusicBeatState—
ModsMenuStateclassMusicBeatState—
ModStateclassMusicBeatStateBlank MusicBeatState whose behaviour comes entirely from
OutdatedStateclassMusicBeatState—
RenderingDoneSubStateclassMusicBeatSubstate—
ResetAchievementSubstateclassMusicBeatSubstate—
SongMetadataclass——
StartupStateclassMusicBeatState—
StoryMenuStateclassMusicBeatState—
TitleDatatypedef——
TitleStateclassMusicBeatState—