states
Menu and flow states: title, main menu, story mode, freeplay, options entry, mods menu, credits, achievements, loading and the crash/error screen.
21 types in this package.
| Type | Kind | Extends | Summary |
|---|---|---|---|
| AchievementsMenuState | class | MusicBeatState | — |
| CreditsState | class | MusicBeatState | — |
| ErrorState | class | MusicBeatState | — |
| FlashingState | class | MusicBeatState | — |
| FreeplayState | class | MusicBeatState | — |
| InitState | class | FlxState | Handles initialization of variables when first opening the game. |
| LoadingState | class | MusicBeatState | — |
| MainMenuState | class | MusicBeatState | — |
| MenuButton | class | FlxSpriteGroup | — |
| ModItem | class | FlxSpriteGroup | — |
| ModsMenuState | class | MusicBeatState | — |
| ModsMenuState | class | MusicBeatState | — |
| ModState | class | MusicBeatState | Blank MusicBeatState whose behaviour comes entirely from |
| OutdatedState | class | MusicBeatState | — |
| RenderingDoneSubState | class | MusicBeatSubstate | — |
| ResetAchievementSubstate | class | MusicBeatSubstate | — |
| SongMetadata | class | — | — |
| StartupState | class | MusicBeatState | — |
| StoryMenuState | class | MusicBeatState | — |
| TitleData | typedef | — | — |
| TitleState | class | MusicBeatState | — |