SundanceApp (Application Framework)
The application skeleton — main window, controllers, clipboard, undo stack, and auto-save.
StoryboardManager (Project Model)
The movie data model — projects, tracks, extents, templates, themes, and effects.
HMREngine (3D/D2D Render Core)
The DirectX 11 rendering engine with an X3D-inspired scene graph, text rendering, and pattern meshes.
HMRAVSource (Media Foundation Pipeline)
The A/V pipeline — Media Foundation sources, sinks, transcoding, capture, and the audio DSP stack.
UI (DirectUI, Ribbon & Behaviors)
The DirectUI integration, 67-command Ribbon, and the 37 behavior classes that wire markup to the model.
Preview & Transport
The D3D11 preview presenter, data context, playback transport, and the CommandBin.
Publishing
Background encode/upload jobs, service classes, and the publish dialogs.
Serialization (.wlmp)
Project file I/O — the XmlLite reader/writer, serialization classes, and bound placeholders.
Support Subsystems
Add-in contract, external stubs, utility containers, and resource IDs.