Architecture Overview
The big picture — one launcher, one engine DLL, and five families of supporting targets.
Application Flow
From WinMain to a rendered frame — the boot sequence of the reconstructed Movie Maker.
Module Map
Which target is which, what each links, and how the dependency graph is layered.
Calling Conventions & Exports
stdlib-vs-exports rules, name decoration, and the .def-file pattern that keeps parity enforced.
MovieMakerCore Internals
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